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Euro truck simulator 2 how to use mods8/16/2023 I know it is quite bothersome but if we don’t do it then with each next mod we will have more and more “invisible” accessories which the game will demand and which are not there anymore because you deactivated the mod.Īnother important thing is the quality of the mod. You can sell the truck before deactivating the mod. Sometimes there is a lot of it, and I know it’s not easy. You have a error that you could have avoided by simply selling the purchased accessories before deactivating the mod. What happens then? Your truck still “has purchased accessories”, but the game cannot find them. After some time, you decide that you don’t like this mod anymore and you decide to deactivate it. The truck looks great □ You drive like a free eagle over the ocean. You get in your truck and drive to the workshop to decorate it. For example, suppose you have a mod that adds cabin accessories to the game. Each mod installed in our game adds something to the game. Why? Because when we enter multiplayer mode, all mods are deactivated and a problem arises. What does it even mean to use mods correctly? So the point is that when installing a new mod, it’s worth having a single player profile for all mods. The question seems silly, but in my experience most players don’t use mods properly. Thanks to this, the game will automatically detect and sell the missing parts as soon as you go to the workshop. SCS solved this problem by implementing a missing mod detector in the game.
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